![]() For helmets, it can result in either 15% increased Light Radius or +1 to Level of Socketed Gems. At 36 to 100, for one-handed weapons, it can result in either 15% increased Light Radius or Killed Enemies Explode, dealing 3% of their Life as Physical Damage. At 21 to 30, it results in a 12% increased Light Radius implicit. The #% increased Light Radius explicit mods results in an 10% increased Light Radius implicit if the sum of all #% increased Light Radius is 1 to 20. Multiple tiers of thresholds result in different implicit outcomes and item base type.This also includes hybrid mods, where each modifier will weigh in towards the implicit. Every mod on each item contributes to the new implicit, including corrupted mods.This means the final item can have 1, 2, or 3 implicits. ![]() Example B: : Lowest fracture mod count is 1.This means the final item can have 1 or 2 implicits. Example A: : Lowest fracture mod count is 1.It selects from the range of the number of implicit mods on the items and chooses randomly. The number of implicit mods is based on the number of fractured mods.Total quality of the synthesised item will be the average of all three fractured items.The item level of the base will the equal to the highest item level of the fractured items.If a unique item is used, that one will be used as the base item. The item base will be one of the three items used, chosen randomly.The Synthesiser would then create a synthesised item with implicit modifiers based on all the modifiers of the items used, not just the fractured mods. To create a synthesised item, players needed to use three Rare/Unique fractured items in the Synthesiser. This section details the synthesised item creation process in the Synthesis league. It is even possible to roll back synthesising the item, if the imprint was created before the Harvest synthesis craft was performed. Synthesised items can have Imprints applied to them.by adding a fixed modifier, will have the synthesised implicit mod removed. Synthesised items used in a vendor recipe which modifies the item, e.g.The prefix "Synthesised" is retained in the basetype item name, however. Eldritch currency can be used on synthesised item, but will delete the synthesised implicit mod and replaced by eldritch implicit modifier. Synthesised items can have eldritch implicit modifiers.The fracturing a mod harvest crafting recipe, has prevented to use synthesised item as ingredient ![]()
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